Michael Fuller
Michael Fuller
3D Artist
Beaverton, United States

Resume PDF

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Skills

3D ModelingDigital SculptingLow-poly ModelingTexturingUV MappingGame DevelopmentRetopologyHigh-poly ModelingProduct DesignWorld BuildingKitbashingPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
TopoGun
TopoGun
Unity
Unity
Blender
Blender
Quixel Suite
Quixel Suite
Keyshot
Keyshot
After Effects
After Effects
Handplane
Handplane
xNormal
xNormal
mental ray
mental ray

Productions

    • Video Game
      Suicide Squad: Kill the Justice League
    • Year
      2024
    • Role
      3D Artist
    • Company
      Liquid Development
    • Video Game
      Metroid Prime Remastered
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Liquid Development
    • Video Game
      Crackdown 3
    • Year
      2019
    • Role
      Environment Artist and World Builder
    • Company
      Liquid Development
    • Video Game
      Call of Duty: Black Ops 4
    • Year
      2018
    • Role
      3D Artist
    • Company
      Liquid Development
    • Video Game
      Firewall: Zero Hour
    • Year
      2018
    • Role
      3D Artist
    • Company
      Liquid Development
    • Video Game
      Rime
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Liquid Development
    • Video Game
      Doom
    • Year
      2016
    • Role
      Texture Artist
    • Company
      Liquid Development
    • Video Game
      Halo 5
    • Year
      2015
    • Role
      Texture Artist
    • Company
      Liquid Development
    • Video Game
      Evolve
    • Year
      2015
    • Role
      Texture Artist
    • Company
      Liquid Development
    • Video Game
      World of Tanks
    • Year
      2015
    • Role
      3D Artist
    • Company
      Liquid Development

Experience

  • Sr Manager, Production at Nike
    Beaverton
    May 2024 - Present

    Developed a scalable 3D apparel sampling process that supports thousands of products per season while ensuring high-quality outputs.

    Onboarded a strategic vendor and oversaw QC for proof-of-concept deliverables, enabling expansion to a full product line.

    Managed a team of six artists, providing feedback, career development, and fostering a collaborative, high-performance culture.

    Developed and facilitated trainings and workshops to upskill artists from 2D to 3D, strengthening versatility and elevating studio capabilities.

    Supported studio leadership with strategic planning, resource allocation, and long-term growth initiatives.

  • Digital Asset Manager at Nike
    BEAVERTON, US
    August 2021 - Present

    Spearheaded work with tech teams to automate product data integration, scaling workload capacity by 400%.

    Administered a project management system that optimized task tracking, capacity, and curated footwear asset libraries for future growth.

    Collaborated with leadership and art teams to develop workflows and define asset standards, ensuring alignment across production.

    Built and maintained a centralized intake system that enabled KPI reporting, and eliminated ad-hoc request.

  • 3D Artist at Liquid Development
    Portland
    November 2014 - August 2021

    Led a team of three artists in delivering high-quality assets for a AAA project.

    Provided feedback and art direction on game-ready assets to ensure quality and stylistic consistency.

    Created AAA-quality game assets from highpoly modeling to engine integration across console, mobile, and AR/VR platforms.