Developed a scalable 3D apparel sampling process that supports thousands of products per season while ensuring high-quality outputs.
Onboarded a strategic vendor and oversaw QC for proof-of-concept deliverables, enabling expansion to a full product line.
Managed a team of six artists, providing feedback, career development, and fostering a collaborative, high-performance culture.
Developed and facilitated trainings and workshops to upskill artists from 2D to 3D, strengthening versatility and elevating studio capabilities.
Supported studio leadership with strategic planning, resource allocation, and long-term growth initiatives.
Spearheaded work with tech teams to automate product data integration, scaling workload capacity by 400%.
Administered a project management system that optimized task tracking, capacity, and curated footwear asset libraries for future growth.
Collaborated with leadership and art teams to develop workflows and define asset standards, ensuring alignment across production.
Built and maintained a centralized intake system that enabled KPI reporting, and eliminated ad-hoc request.
Led a team of three artists in delivering high-quality assets for a AAA project.
Provided feedback and art direction on game-ready assets to ensure quality and stylistic consistency.
Created AAA-quality game assets from highpoly modeling to engine integration across console, mobile, and AR/VR platforms.